Arkane is currently investigating this issue, although it’s not clear when it will actually be solved. That isn’t anything that you can do anything about - it’s not due to faulty hardware - but it’s worth noting that the issue varies from person to person and PC to PC. The game has issues on PC, and while we never experienced some of the reported drops to single-digit frames per second, we did experience regular hitching in the game caused by spikes in frame time. Of course, there’s an elephant in the room whenever you’re discussing Deathloop. However, after turning on AMD’s Fidelity FX Super Resolution in the game’s settings, a simple upscaling process, there was a boost in the minimum frame rate to at least 70 while out in one of the game’s main areas. Without any other changes to the settings, the medium preset for Deathloop ran at around 60 to 80 frames per second. However, it’s once the medium preset was hit that there were some frame dips. I’m going to glean over the obvious and let you know that with the recommended specs, Deathloop hit the frame rate cap at its lowest quality presets.
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